STEM in Practice with KodeKLIX - Switch kids on to electronics, coding and designing

PL # 11934

  • Starting on 23 Oct 2018
  • Cancellation permitted until 22 Oct 2018
  • Event registrations closed on 22 Oct 2018

Delivery Format :

Event registration is Closed

Description

A great instant solution for INTEGRATED STEM, based on PHYSICAL SCIENCE, DIGITAL TECHNOLOGIES and DESIGN & TECHNOLOGIES. Suitable for Years 4-7 in different ways, but absolutely perfect for Year 6 to support Science or Year 7 to ensure all the new students are "on the same page" with basic Technologies skills and Science concepts when they first come to secondary school.

The 2 hour hands-on workshop will provide an introductory overview of the intention and materials in the KodeKLIX® + STEM in Practice materials.

Developed through a government Industry Innovations funded collaboration between AISWA and KodeKLIX®, the program materials address a host of WA Curriculum requirements in science, technologies and maths/numeracy. Other interdisciplinary links provide further learning opportunities.The STEM in Practice materials provide teachers with everything needed to start teaching with  KodeKLIX® electronics and block-based coding. The support materials include structured and open-ended activities, tips and curriculum insights for teachers and a student workbook for reflecting on concepts presented. 

Designed specifically to facilitate student learning and support teachers with extra background knowledge, the STEM in Practice activities are collaborative, student-managed and focused on developing solutions for real-life scenarios. Students embrace engineering principles derived from applying the Engineering Design Process (the 'technology process' in the syllabus). The STEM in Practice materials encourage active designing and problem-solving.

Overview/playtime includes exploration of:

  • curriculum links 
  • the curriculum-based print materials
  • KodeKLIX electronics kits   
  • the block coding app
  • some terminology
  • examples of prototype design projects
  • some free handouts to try with your class

For more information about SiP and some free resources: https://www.ais.wa.edu.au/stem-practice

** Not an AISWA member? No problem! ** To register for this event, FIRST create yourself a free account at www.ais.wa.edu.au --> 'sign in' button --> 'create new account' tab. AFTER you have created an account you will be able to register for this PL, and any other advertised PLs in the future. Sorry, you will not be able to register on the day at Scitech as there are a limited number of places available.

 

Presenters

Jan Clarke (AISWA Staff)

Manager Of Learning Technologies And STEM

Jan Clarke <span>(AISWA Staff)</span>

Jan Clarke has been with AISWA since 2008. She has 40 years of primary and secondary teaching experience, including G&T and Computing, HoLA for T&E and Certificate qualifications. She actively incorporated ICT in her teaching for over 30 years and has a strong belief in its potential for student engagement and learning. Jan has a BEd (Curriculum), Grad Dip in Comp Sci (Education) and a Cert IV in WTA. On behalf of AISWA she has: led the roll-outs of all WACE T&E subjects, the ICT Capabilities and K-10 Technologies subjects; represented AISWA for ISA, SCSA and ACARA and various STEM initiatives; supported the DER; collaborated with universities on research projects; delivered keynotes, papers and workshops at national and international conferences; developed and shared many practical ICT-related resources, including internationally published works; and managed the multi-skilled AISWA Tech Team. She takes great pride in supporting WA Independent Schools.

Nick Coplin

Nick Coplin

Nick is an engineering industry professional with a passion for electronics and computer control systems. He is well known throughout the Commodore 64 community for the 64HDD and DriveGhost software plus a range of related hardware. With two young children, Nick has a passion to see the younger generation not only play with computers, but to understand how they work and how to control them. KodeKlix along with the original PUP handheld console was launched in 2011. In 2017 he has been awarded an industry-education innovation grant to pursue the development of electronics resources that truly support the Technologies subjects in schools at the primary level.

Terms & Conditions

Please click here to view our general terms and conditions

Segments

Event Segment

Date / Time

23 Oct 2018 Starts: 16:00 Finishes: 18:00

Delivery Format : In Person

SciTech, Magnesium Room (Ground Floor)

Location Specifics Afternoon tea provided. Paid PARKING TICKETS must be VALIDATED at the SciTech front desk BEFORE the PL in order to get the FREE PARKING benefit. SciTech cannot later reimburse anyone who has paid for their ticket. AISWA will provide equipment needed to participate.

PL Hours : 2.00

Learning Area

  • Mathematics
  • Numeracy
  • Science
  • STEM
  • Technologies

School Area

  • Middle Primary (3-6)
  • Secondary (7-10)

Event Contact

AITSL Standards