STEM in Practice

STEM in PRACTICE temp graphic

Thank you for taking an interest in the STEM in PRACTICE curriculum materials!

NEWS - June 2020!! These materials (below) have just been added to the list of prerred materials available on the new Take2STEM website, in the EDUCATORS area - celebrating all things STEM in WA. Inquiries to jclarke@ais.wa.edu.au

No matter what you want to do in the future, you will need STEM skills.

STEM skills - like problem solving, critical thinking, and working in a team, are critical for jobs of the future. They can help you to design and use new technologies, solve important problems, help people, make a difference to society and protect our environment.

The Take 2 STEM campaign is about educating the community on the importance of STEM skills to ensure that all Western Australians are well-placed to take up new and emerging jobs.

Follow the links above for some great STEM stories and for some useful links that will give you all the information you need to get started in STEM.

 


Below you will find STEM in Practice SAMPLE BOOKS and INTERACTIVE DOCUMENTS from the Teacher Resources book. You are welcome to download and explore them.


PURCHASE INFORMATION

SAMPLE BOOKS

These downloadable PDFs include random sample pages from each of the AISWA publications that accompany the KodeKLIX® electronics kits. Each includes a table of contents where you can review the complete list of contents.

INTERACTIVE MATERIALS

The following files are the digital versions of teaching and learning resources included in the Teacher Resource book.

Used together, the STEM in PRACTICE materials support the development and assessment of rich integrated projects. The TechPro (technology process) templates help students follow the engineering design process steps. The diversity of materials and ways of working support differentiation in the classroom. Rich projects are a great way to build collaboration, persistence and critical and creative thinking too.

If students generate aspects of all this productive activity digitally then they will be integrating their general ICT LITERACY (capability) as well as coding! Useful apps would be those used for for browsing, note-taking, concept mapping, annotating photos, capturing and editing photos and video clips, capturing time-lapse or timing events, tallying, creating animations and diagrams, picture collages, job lists, recording reflections and managing digital portfolios.

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