Description
This workshop is for educators who wish to develop their confidence and expertise using Scratch in their classroom. It will include an overview of basic coding concepts that will be used in the hands-on creation of Scratch projects for the classroom. You will get the chance to develop your own projects and explore projects which have been made by other users. The workshop will highlight the links to the Digital Technologies Curriculum.
Scratch is a powerful coding program that can be used to create digital tools and projects for student and teacher use. This workshop aims to highlight how Scratch can be used in the classroom from a teaching and learning point of view.
The day will include plenty of opportunities to learn the basic functions of coding, explore the potential of Scratch and create some projects for you to use in your classroom. This workshop would be most beneficial for educators who wish to develop their understanding of coding concepts, integrate ICT into their classroom and explore the possibilities of using Scratch as a teaching and learning tool.
Presenters
Simon Fittock (AISWA Staff)
Technologies Consultant
Simon specialises in the curricular area of Technologies and STEM. He holds a Master of Education by Research degree from Edith Cowan University in the field of educational leadership. Simon has a keen interest in educational practice and has professional experience in Australia and abroad. He has developed his expertise through work as a teacher, researcher and teaching and learning consultant.
Terms & Conditions
Please click here to view our general terms and conditions
Segments
Scratch in the Classroom
Date / Time
27 Mar 2020 Starts: 08:30 Finishes: 15:00Delivery Format : In Person