Kodu - Introduction to coding in 3D worlds (Digital Technologies)

PL # 11731

  • Starting on 16 Mar 2018
  • Cancellation permitted until 14 Mar 2018
  • Event registrations closed on 13 Mar 2018

Delivery Format :

Event registration is Closed

Description

This workshop provides an introduction to Kodu/ Kodu Game Lab.

Kodu lets students create games through a simple visual programming language. Kodu can be used to teach creativity, problem solving, storytelling, as well as programming. Anyone can begin to use Kodu to make a game with no design or programming skills. The app is tailored for easy creation of third-person, narrative-driven games and users can also develop their creative writing skills. They can stretch their imaginations to design the visual and aural details of their worlds, while carefully planning engaging storylines, even incorporating programming tasks for other players to complete when they play the games.

It is suitable for about Year 4 students upwards, but depends on the game-literacy of the students.

Kodu :

  • is a rich tool for narrative creation and storytelling
  • demonstrates that programming is a creative medium
  • helps children with critical thinking: breaking a complex goal into manageable steps and encouraging an iterative design process
  • introduces the logic and problem solving of programming
  • introduces conditions and sequences, which teaches cause and effect
  • can be taught by any teacher, no previous programming expertise required
  • supports cooperation, logic and creativity in addition to programming

Presenters

Steven Payne

Steven Payne

A former teacher, Steven now works with Microsoft ANZ, supporting staff at schools and universities in WA to make the most out of Microsoft 365 technologies. His work with schools includes training and consultancy on: Microsoft 365, coding, physical computing, mixed reality, and artificial intelligence (AI) - all the things that help bring digital technologies into the classroom to enhance learning and improve efficiency across all curriculum areas.

Terms & Conditions

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Segments

Kodu workshop

Date / Time

16 Mar 2018 Starts: 09:00 Finishes: 12:00

Delivery Format : In Person

AISWA Training Room Suite 6A (First Floor)

Location Specifics BYO Windows device or use an AISWA device.

PL Hours : 3.00

Learning Area

  • ICT Skills and Integration
  • STEM
  • Technologies

School Area

  • Middle Primary (3-6)
  • Year 7
  • Year 8

Event Contact

AITSL Standards