Coding in Minecraft

PL # 13520

  • Starting on 27 Jul 2022
  • Cancellation permitted until 26 Jul 2022
  • Event registrations closed on 26 Jul 2022

Delivery Format : Webinar

Event registration is Closed

Description

Educators - Are you finding it difficult to engage all your Year 7-10 students in coding and computer science? Do you want a curriculum that is easy for you to deliver and assess - even with little or no computer science, coding or Minecraft experience? Or perhaps challenge very able Year 6 students?

‘Coding in Minecraft’ is an innovative new computer science credential program with a supporting curriculum from Prodigy Learning.

What is ‘Coding in Minecraft'?

  • ‘Coding in Minecraft’ is a computer science credential program designed to help close the digital skills gap. It has a supporting curriculum for Grades 5-8 and is delivered through Minecraft: Education Edition.

  • Developed by Prodigy Learning, ‘Coding in Minecraft’ engages young and diverse learners through game-based learning in an immersive, computer science and coding curriculum and rewards their learning with credentials.

  • It is an easy-to-teach solution enabling educators with little or no computer science or coding experience to deliver an up-to-date computer science curriculum. The comprehensive solution includes a curriculum, Minecraft worlds in which to work, assessments, micro-credentials and educator resources. 

  • The curriculum is student-led and remote-ready. Students learn at their own pace by following the pathway within the Minecraft world to complete activities in the game and take teacher-graded formative assessments at the end of each lesson. At the end of the pathway students prove their skills by taking the 'Capstone Credential' exam which is a  summative online test taken in any web browser.
  • Progressing through the pathway students develop and prove their skills in block-based coding using Microsoft MakeCode and in text-based coding using either JavaScript or Python in a safe and open digital environment where they complete learning activities either individually or collaboratively. 

Coding in Minecraft v3.0 has just been released! This major release further enhances the innovative teaching, learning and assessment experience of this award-winning product with:

automated scoring of student coding activities for formative assessments - #1 educator requested feature from our great community of educators;
an even more immersive learning environment for students and
educator resources – including practice tests, slide decks, worksheets and much more!

This work shop will be run by Progidy Learning. Prodigy Learning (established in 2000 and now with offices in Australia) is an award-winning global EdTech business, providing innovative online platforms that enable learners to develop and prove their skills.

More Information

Presenters

Simon Fittock (AISWA Staff)

Technologies Consultant

Simon Fittock <span>(AISWA Staff)</span>

Simon specialises in the curricular area of Technologies and STEM. He holds a Master of Education by Research degree from Edith Cowan University in the field of educational leadership. Simon has a keen interest in educational practice and has professional experience in Australia and abroad. He has developed his expertise through work as a teacher, researcher and teaching and learning consultant. 

Terms & Conditions

AISWA Professional Learning - Webinar PL Event 

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  • Payment Conditions: Price includes GST. All transactions are cashless. Registration is confirmed when payment is received.
  • Cancellation: Cancellation is without charge up to the Cancellation Permitted date. Cancellations via this website. Late cancellations or failure to attend will incur full cost. Please refer any issues to the Event Organiser. AISWA retains the right to cancel a webinar. Attendees will be notified by email. Payments already received will be refunded. 

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Segments

Online

Date / Time

27 Jul 2022 Starts: 15:45 Finishes: 16:30

Delivery Format : Webinar

Webinar - Online Only

PL Hours : 0.75

Learning Area

  • ICT Skills and Integration

School Area

  • Secondary (7-10)

Event Contact

AITSL Standards